Warframe How To Rank Up Mods Fast

  среда 15 апреля
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Name badge template for mac. Mastery Basics Mastery is the term used for Warframe experience. As a player levels up different Warframes and weapons, it earns mastery towards their total player level. For every level a weapon gains, it will provide the player with 100 points, and 200 for Warframes, Companions and Archwings.

Kuva Liches Guide

A new enemy type design to hunt you down, Liches can’t be killed via normal means. And when left unchecked, they will continue to steal your stuff. This guide aims to help players understand how to deal with them.

Requiem Mods

Before creating or hunting your very own Lich,
it’s highly recommended that players seek out all 8 requiem mods to make life easier later on.

The 8 are

Req RelicMod
Req ILohk & Xata
Req IIJahu & Vome
Req IIIFass & Ris
Req IVKhra & Netra

These mods are Required to kill / convert a lich.

Requiem mods can be gotten through the new T5 relic, also known as requiem relics.

These relics have a 100% drop chance from Kuva flood missions,
and a 30% from Kuva Siphon mission.

Requiem mods are a 11% chance each when in intact,
And a 20% chance each when radiant.

The best way to get all the mods is to hop into recruit chat to do Rad Share / Staggers.

Weapon Elemental Bonus

One last thing before creating a Lich. No matter what, Liches will always spawn with a weapon bonus. This weapon bonus will be with the weapon once you acquire it.

The type of elemental bonus is dictated by the Warframe you bring when creating a Lich.

ElementWarframe
ImpactBaruuk, Gauss, Grendel, Rhino, Wukong, Zephyr
HeatChroma, Ember, Inaros, Nezha, Vauban, Wisp
ColdFrost, Gara, Hildryn, Revenant, Titania, Trinity
ElectricityBanshee, Excalibur, Limbo, Nova, Valkyr, Volt
ToxinAtlas, Ivara, Khora, Nekros, Nidus, Oberon, Saryn
MagneticHarrow, Hydroid, Mag, Mesa
RadiationAsh, Equinox, Garuda, Loki, Mirage, Nyx, Octavia

As for the damage percentage, sadly its random ranging from 20-60%. With currently no known way to affect it.

Lich Ephemeras

Kuva Liches have a chance to spawn with 7 new vengeful ephemeras (% chance not yet known) When it spawns with it, the Lich menu will show the effect but no actual text saying that it has a ephemera. To get it, simply kill / vanquish the Lich, and then it should be in your attachments.

The different ephemeras are based on the weapon elemental bonus that the Lich has:

ElementEphemera
ImpactVengeful Shockwave Ephemera
HeatVengeful Flame Ephemera
ColdVengeful Chill Ephemera
ElectricityVengeful Charge Ephemera
ToxinVengeful Toxin Ephemera
MagneticVengeful Pull Ephemera
RadiationVengeful Trickster Ephemera

(The Example above is Vengeful Toxin Ephemera)

Nidus Example (Vengeful Toxin Ephemera)

Creating a Lich

Now that we have the elemental type you want, it’s time to create a Lich. To begin, players must find Grineer nodes above level 20. The best node in my opinion for this is Adaro in Sedna.

(no pictures for this yet, sorry)

Progress through the mission node normally, if conditions are met your screen should flash a bit red midway through the mission.

(Unconfirmed) When this happens kill a bunch of enemies, similar to the spawn mechanics of a juggernaut.

If done correctly, a Kuva Guardian should start speaking and a Kuva Larvling icon should appear on your map.

Kill the larvling, complete the mission objective and extract. And you have yourself your very own Kuva LIch.

Killing the Lich

The Lich can’t be killed by normal means, and needs to be dealt with using the Parazon.

This is where the requiem mods come in. Each Lich has a unique pass code in order to kill them. Using three requiem mods as the codes, an example could follow

  • XATA – RIS – KHRA

or

  • FASS – KHRA – LOHK

Each Lich you get will have a unique code, in total there is 336 combinations with the 8 mods.

Rank

So how about do you find the unique code with your Lich?

There are 2 solutions;

  • Requiem MurMur

or

  • Brute Forcing

Lich Menu

Before explaining the 2 methods, a few things would give better context to the situations.

In the ESC menu, a new icon will appear once you created your Lich.

This icon is a menu to show different stats and combinations for requiem mods.

Lich Abilities

These show the different abilities your specific Lich can activate, hover over them to see a full description of what they are.

Anger Level

This bar shows how angry a Lich is towards you, a higher bar mean a more likely chance the lich will confront you in one of his controlled territories.

Lich Rank

A Lich’s rank determines how many planets is in the Lich’s control. It also determines how tanky the Lich is, as well as what level the Lich territories are.

Liches will rank up if you attempt to kill them with the wrong Parazon combination. The maximum cap rank is 5. When the Liches rank up, their Anger level also resets.

Misc

Misc stats will be shown like resistances / immunities to elements, weapons, etc.

Parazon

The parazon section can be found towards the right of the Lich menu,

This includes:

Currently Equipped Combination

Combination equipped currently on your parazon

Failed Assassination Attempts

Times when you confronted and attempted to kill your Lich with the wrong Combinations
(The game test the combinations from left to right, so if your first parazon mod is wrong, it will immidiately consider it as a fail even if your second and third ones are correct)

Known Mods needed

Requiem Mods that are confirmed to be part of the killing phrase of your Lich

Influence Nodes

After the creation of your Lich, one of your planets will be infected by your Lich’s influence.

Displayed by a red glow entirely around the node.

As well as an icon displayed on the node when hovering over it.

Any mission completed on the planets where your Lich has influence in will cause them to steal certain items, the higher your Lich’s rank the more items they will steal.

Influenced nodes will have a new mission type: Your Lich controlled version
In these missions expect a few things:

  • Enemies will be higher level ( Level depending on your Lich’s Rank )
  • Lich Thralls will spawn consistently
  • Your Lich has a chance to confront you personally
  • No matter the location it will always be Grineer

Lich Confrontations

Occasionally in the controlled nodes, your Lich may spawn and try to fight you.
Depending on what strategy you’re going for it maybe good or bad.

Kuva Liches will spawn with 3 health bars and 1 shield bar, each health bar can only be unlocked after figuring out one of the requiem mods in the code.

After you deplete one bar He’ll go into this down state, if you attempt to parazon finish him with the wrong code, he will insta-kill you and rank up.

If you parazon finish him with the right code it’ll unlock the next bar of health.

Requiem MurMur

Now that you get the context for everything, how does Requiem MurMur work?

Requiem MurMur is a system that allows you to slowly decrypt what mods are in your Lich’s kill phrase.

To begin with it simply start your Lich controlled missions.

  • Occasionally you’ll see this icon.
  • It indicates the enemy as one of your Lich’s Thralls.
  • And he’ll have a faint blue glow around him.

Bring him down to 0 health and he’ll go into this state.

In this state, you’ll be able to perform a Parazon finisher on him.

And after you do, this will pop up on your screen showing a circle with white progress,
keep killing thralls, once it’s filled up at the end of the mission the game will tell you one of it’s kill codes.

Note: Requiem MurMur takes a long time to fill up so be patient, teaming up with squad members might be a good solution but finding all the kill phrases to a Lich takes maybe a few hours of gameplay.

Finally Killing the Lich

Once you know 3 of the kill phrases, it becomes a game of trail and error,

The game doesn’t tell you which phrase comes first, second or third, which is where the parazon menu in the Lich menu comes into play.

Because it logs your history of parazon mods, you can try each of the known kill phrases in each slot, if it’s wrong when you try to kill the lich it’ll be slashed out.

But if it’s the correct mod in the correct location it’ll be bright yellow.

From there you’ll be able to figure out the combination and decide their fate.

Vanquishing them will give you their weapon, with all associated bonus. Converting them allows them to appear in missions occasionally to aid you.

Brute Force

So how about do you go Brute-forcing the combination to the Lich?

Well if you think about it, all 3 of the combination codes will be different.
It will never be something like XATA – XATA – XATA .

This in turn posses a interesting situation, as if you attempt to kill the Lich with a random code,

It will check the first requiem mod first, therefore
you will have a 1 in 8 chance of guessing the first mod correctly, 12.5%.
If it’s incorrect, then it becomes a 1 in 7 chance for guessing the first mod,
because you know the mods you tried isn’t it.

Not to mention that once you guess the first code, it can’t be repeated in the second and third.

Thus the second code will have a 1 in 7 chance of being guessed, 14.29%.
and the third 1 in 6, 16.67%.

Guessing all 3 at once is near impossible (1 in 336), But usually by the time i get 1 requiem Murmur,Probability states i would have cracked the first mod,

Requiem MurMur have equal chances to be 1st, 2nd or 3rd. Therefore it’ll be 66.67% for it to be 2nd or 3rd mod, in turn shortening the chances in your favor.

Using this method will make your Lich rank up all the way to 5, but for this strategy it’s good.

When it hits rank 5, i won’t level up anymore, which means it’s anger level won’t reset. Hence, you can spam different combinations at a faster rate.

The only problem with this method is that it relies on RNG if you get really unlucky you can get the 7 in 8 chance to get the first mod all wrong (happen to me once)

But i’ve killed 6 Liches so far and converted 2, requiem MurMur took me 3hrs+ per Lich
Brute force takes 1.5-2.5 hrs depending on RNG. ( NOTE THAT THIS IS SOLO )

Teaming Up

Another strategy relies in recruit chat, if you enter your recruit chat you may notice people looking for / hosting ‘MurMur farms’

In summary, you’re able to join other players on their own Lich influence nodes. And when any player kills the thralls, it will contribute to everyone’s MurMur progress.

Teaming up makes the grind less painful, so i would recommend it.

The only drawback it seems is the anger bar doesn’t increase when other Lich’s thralls are killed.

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Mods and Modding refers to the Upgrade Modules in Warframe which are used to enhance your equipment. Modding is the act of installing one of these Upgrade Modules into a piece of equipment. The general rule of thumb when it comes to Modding is to plan for the maximum capacity and use what is available along the way.

For more information, visit the wiki: Mods 2.0

The Basics

Upgrade Modules are the means by which a player can empower their equipment in Warframe. Mods come in the form of cards which are acquired through gameplay and are applied to equipment via the Arsenal > Upgrade system. The Mods themselves can also be upgraded to increase their effects by fusing Mods to increase the rank (more on that below). Mods can be shared freely on different pieces of equipment, but the same Mod cannot be equipped on multiple items in your current active loadout (which will only ever be a problem with Sentinel modding). For example, you could equip the same Rank 4 Serration on your Braton and your Burston without any problems.

Some Mods are restricted to certain equipment types. For example, warframe Mods which increase Health and Shields cannot be equipped on companions such as Sentinels. Instead, Sentinels have their own Mod card for that purpose. Likewise, Primary, Secondary, and Melee weapons all use different Mod types. Beyond that, a primary Shotgun will use different Mods than other primary weapons.

Each Mod card comes with a drain value and a polarity type shown on the top right of the card. The drain value indicates how much capacity is necessary to equip that Mod (except for Aura Mods). Modding Capacity is determined by equipment rank. A rank 0 weapon will have 0 Modding Capacity and gain 1 additional capacity per rank for a maximum of 30. This can be doubled by installing an Orokin Reactor or Orokin Catalyst which will give 2 capacity per rank for a maximum of 60. Polarity determines drain bonus/penalty values.

When the symbol on the Mod card matches the symbol on the Mod slot on the equipment, it will only drain 50% of the value (rounded up). If there is no symbol, it will simply charge the amount displayed on the Mod card. If the symbol does not match it is still possible to equip the Mod to that slot, but suffer a penalty of an additional 25% of the Mod’s drain. Hollow knight keen hunter. Furthermore, it is possible to add, change, or remove polarity by using Forma.

Your initial Modding Capacity on an unranked piece of equipment is determined by your Mastery Rank (a change introduced in Hotfix 18.13.2). For example, a player with a Mastery Rank level of 15 will have 15 Modding Capacity available on a Rank 0 piece of equipment. If an Orokin Catalyst or Reactor is installed, the amount will double. Once the equipment rank exceeds the Mastery Rank, the capacity will increase with equipment rank up to the standard maximum of 30.

Damaged Mods

New players do not begin with a set of free Mod cards. Instead, new players can earn a scattered handful of Damaged Mods by completing the tutorial missions in the quest Vor’s Prize. These Mods are inferior versions of the Mods they represent and will possibly be the first mods you encounter in gameplay. For example, take a look at Serration:

Damaged Serration
RankEffectCost
010%2
120%3
230%4
340%5

The Damaged version of Serration provides less Increased Damage at every rank, but also has a slightly lower Mod cost. Try to replace the Damaged versions with the standard versions of the Mod as soon as possible.

Priority Mods

A quick checklist of Mods to obtain as a new player:

  1. Serration (Primary weapons excluding Shotguns)
  2. Hornet Strike (Secondary weapons)
  3. Split Chamber (Primary weapons excluding Shotguns)
  4. Barrel Diffusion (Secondary weapons)
  5. Lethal Torrent (Secondary weapons)
  6. The Uncommon quality Elemental mods — Toxin Heat Electricity Cold — Note: A different set for each weapon type. Note: The order you equip these mods determines the combined elements. The order is top to bottom, left to right.
  7. The warframe staples: Strength Duration Range Efficiency +Energy Shields Health Armor

After acquiring these core mods and ranking them up, consider working on the Corrupted, Event, and Primed Mod collections.

Fusing Mods

For more information, check out the wiki: Mod Fusion

Players can increase the ranks of their Mods by infusing them with Endo. This is done from your Orbiter systems via the Menu -> Equipment -> Mods section.

Mods come with different possible maximum ranks. Some Mods will reach maximum strength at Rank 3, some at Rank 5, and others at Rank 10. The higher the rank, the higher the Fusion cost. The higher the rarity, the higher the Fusion cost.

Prioritize ranking up Mods which improve damage sources and ability to survive such as Serration, Hornet Strike, Redirection, and Vitality. The jump from Rank 8 to 9 is almost as expensive in regards to Endo as it is from ranking up 0 to 8. The jump from Rank 9 to 10 is almost as expensive as ranking up from 0 to 9. Players should not fuse up to Rank 10 on Mods early on. Focus on getting your most valuable Mods up to Rank 6-8 first. Don’t feel compelled to reach Rank 10 just because you see a guide recommending it; your goal will always be Rank 10 but it is fine to stay below that as you work your way up.

Transmuting Mods

For more information, check out the wiki: Mod Transmutation

Transmutation works by combining 4 Mods (as well as a Credit fee) to create a new, random Mod. It is strongly recommended to only use this system after after collecting an excessive surplus of Mods and Credits. Transmutation is a way to potentially acquire rare Mods. Note: Not all Mods can be acquired via transmutation. Augment, Aura, Corrupted, Drift, Nightmare, and Primed Mods are examples of Mod types which cannot be transmuted.

Specialty Mods

Some Mods only have one method of acquisition via gameplay and stand out among the more standard Mods. These Mods are generally far more powerful or provide unique utility relative to the standard Mods. These Mods are all available via trading as well.

Augment Mods

Players can only equip these Mods on the specified items they are associated with (with some leeway for non-syndicate variants). These are only available via Syndicates. They are not readily available to newer players but they are available for trade if desired. The list below will not include every good augment because that’s a much longer list. These are focused on ones that either make less popular frames more useful or provide powerful and easy group synergy.

Priority Warframe Augment Mods: Resonance (Banshee’s Sonar), Pilfering Swarm (Hydroid’s Tentacle Swarm), Irradiating Disarm (Loki’s Radial Disarm), Vampire Leech (Trinity’s Energy Vampire), Repelling Bastille (Vauban’s Bastille)

Aura Mods

Aura Mods are only used by warframes and provide squad-wide benefits in game. In addition to that, these special Mods will add Modding Capacity to the warframe. If the polarity matches, the bonus Modding Capacity is doubled. If the polarity does not match, only 75% bonus capacity is gained based on the Aura Mod’s base value. These Mods can only be acquired by randomized alerts or trading.

Priority Aura Mods: Energy Siphon, Corrosive Projection, Steel Charge, Rifle Amp, Rejuvenation

Corrupted Mods

Corrupted Mods come with a penalty. For example: Blind Rage can provide an incredible amount of Power Strength, but at the cost of terrible Power Efficiency. Players can obtain these Mods by opening Dragon Key Vaults in the Orokin Derelict.

Priority Corrupted Mods: Heavy Caliber, Blind Rage, Transient Fortitude, Fleeting Expertise, Narrow Minded, Overextended

Drift Mods

Drift Mods are only usable by warframes and provide minor movement and utility bonuses. Players can acquire these Mods by completing The Seven Principles challenges on the Moon Missions.

Nightmare Mods

Nightmare Mods are acquired by completing Nightmare Alerts or Nightmare Missions. These mods provide two benefits as opposed to the standard one stat improvement. Pick a mission type well suited for speed running such as Deception or Capture when farming for these mods. Note: As of Specters of the Rail Update 1, Nightmare Missions are now alert-only.

Priority Nightmare Mods: Constitution, Blaze, Shred, Seeking Fury, Lethal Torrent, Animal Instinct

Primed Mods

As the name implies, these are more powerful variants of other standard Mods. This type of Mod is considered a luxury and provides raw power at much more expensive capacity drain requirements. Primed Mods fall into the category of “Legendary” Mods which have a much higher fusion cost for ranking up (and require 1,000,000 Credits to trade). Players can purchase Primed Mods by exchanging Ducats with Baro Ki’Teer. Baro’s inventory changes every two weeks and not all Primed Mods are available each time.

Priority Primed Mods: Primed Flow, Primed Continuity, Primed Point Blank, Primed Heated Charge, Primed Pressure Point