Borri Dont Use Whirlind Sprint

  четверг 16 апреля
      54

When facing the Frost Troll, use fire weapons, as the Troll has a weakness to this type. Follow Arngeir to the High Hrothgar Courtyard to learn Whirlwind Sprint. I use Whirlwind Sprint sometimes on long bridges in barrows or floors where there are a lot of traps. Sprinting will get you past them. There is actually one dungeon (don't remember which at the moment) where you need one word at least and both makes it easier to get past triple fast closing gates.

Rules for the Inexperienced Dovhakiin

by Master Arngeir

1) Thou shalt not use the Voice to shout Master Arngeir off of the Throat of the World.

2) Thou shalt not use the Kyne's Peace shout to lead animals to their slaughter.

3) Thou shalt not 'practice' the Fire Breath shout on the Greybeards of High Hrothgar.

4) Thou shalt not challenge Ulfric Stormcloak, or any other Jarl, for that matter, to a 'Thu'um Duel.' We lost many good Dragonborns that way.

5) Thou shalt not shout in a guards face after being asked to cease your shouting. They do not like this.

6) The Dragonborn does not 'pick flowers' for alchemy. He instead 'gathers ingredients.'

7) Just because you are Dragonborn does not imply that you are automatically superior to all other users of the voice. Please stop trying to challenge the Greybeards to 'Thu'um Duels.' Master Wulfgar has advised that he will no longer restrain himself because you are a fool.

8) Thou shalt not train with your Thu'um at High Hrothgar in the middle of the night. The Greybeards do not appreciate this.

9) Be advised, the Dragonborn is not immortal. You can die from tripping over skeletons just as easily as anyone else.

10) Thou shalt not associate yourself with those infernal Blades. They attempted to kill Paarthurnax.

11) Thou shalt not ask who Paarthurnax is before you are ready.

12) You are not ready.

13) Thou shalt not challenge Paarthurnax. That is how we lost the previous Dragonborn.

14) Thou shalt not use the Whirlwind Sprint shout to tackle any of the Greybeards. Unfortunately, Master Borri is still recovering from falling off the cliff.

15) Unlike with dragons, a Dragonborn does not kill the Greybeards in order to obtain their knowledge. Attacking the Greybeards will result in painful death.

16) Greybeards do not follow. Refrain from asking.

17) Thou shalt not ask why or how the Horn of Jurgen Windcaller continues to be lost to Ustengraav. It is a mystical artifact of unimaginable power.

18) Thou shalt refer to the Unrelenting Force shout as 'the Unrelenting Force shout.' Referring to it as 'Fus-Ro-Dah-ing' is not only incorrect, but also dangerous. The last Dragonborn to have done this never returned.

19) Tickling the Greybeards just before a shout is forbidden.

20) Thou shalt not experiment with ingredients and potions on the Greybeards. We are not guinea pigs, but masters of the Way of the Voice.

21) Thou shalt not refer to Master Arngeir as Yoda.

22) In addition, Master Wulfgar is not Mace Windu.

23) Thou shalt not request a Lightsaber from the Greybeards.

24) Stealing from High Hrothgar is harshly frowned upon.

25) Attacking the Greybeards is also frowned upon.

26) The Greybeards are neither Stormcloaks nor Imperials. Please refrain from referring to them as such.

27) Attempts by Imperial soldiers to kill the Stormcloak Greybeards will be dealt with with extreme prejudice. (and vice-versa)

28) Kyne's Peace does not work on Paarthurnax. Using this shout on him will be seen as open hostility.

29) There will be no spitting off the side of the Throat of the World.

30) The Voice is not a persuasion tool. Shouting at the guards of a city does not make them agree to ignore your presence.

31) Thou shalt not use the Fire Breath shout for cooking. It is disrespectful to the Voice.

32) Teaching Falmer the Way of the Voice is forbidden.

33) The Dragonborn is not the supreme ruler of everything, and this delusion is not amusing to the Jarls and/or High King.

34) There is not a 'Call Horse shout,' and the Greybeards will not invent one. Should the shout be discovered by the dragons, there will be no horses in Skyrim.

35) Jokes about the World-Eater's size are not found amusing.

36) Trapping dragons in Dragonsreach without Jarl Balgruuf's permission is expressly forbidden.

37) Using the Unrelenting Force shout to remove women's clothing is frowned upon as this reflects badly upon the Greybeards and their teachings.

38) Sneaking up on Paarthurnax is ill-advised.

39) Due to the incident regarding Lydia, the courtyard, and Master Borri, followers will no longer be permitted in High Hrothgar.

40) High Hrothgar is NOT a temple to Akatosh. Please refrain from asking where the altar is.

41) Despite popular belief, the Dragonborn is not the final authority on who lives and who dies.

42) Laryngitis is not an Argonian. It is a real sickness that Dovhakiin do suffer from.

43) Stealing sweet rolls is below the Dragonborn. While we will not forbid this, we do not condone it.

44) Thou shalt not ask, 'Are there really Seven Thousand Steps?'

45) Intimidation does not work on the Greybeards.

46) Thou shalt not use the Drain Vitality shout on the Greybeards.

47) Thou shalt not use the Dragonrend shout on Paarthurnax.

48) Do not attack Klimmek.

49) Thou shalt not bring bards to High Hrothgar.

50) Master Einarth is not to be given mead.

51) The Horn of Jurgen Windcaller is not to be referred to as 'The Flute of Summoning Dragon,' nor is it to be used as such.

52) You will not to refer to yourself as Skywalker. (Unless this is, in fact your name.)

53) The Dragonborn is not a dragon tamer. The dragons take offense to this.

54) Do not place objects in Master Wulfgar's path for him to stub his toe on. The resulting shouts would be…unpleasant.

55) Thou shalt not shout at the mountain side. Avalanches are unfortunate.

56) There is much you don't know that the Greybeards do. Remember that the next time you want to side with the Blades.

57) Thou shalt not hunt Thalmor for their robes so you can have a 'Greybeards costume.' They do not find this amusing.

58) The Greybeards are not hippies.

59) Do not touch Master Borri's leeks.

60) This also applies to Master Wulfgar's waffles.

61) There is no Master Santa. Referring to any of the Greybeards in this way is a fast way to be shouted off the mountain.

62) Ignoring the Greybeards' summons is rude. Do not blame them if they decide to summon snow storms to your location at the most inopportune moments.

63) The Dark Brotherhood is not to be contracted to kill the Greybeards.

64) The Greybeards are not vampires. Do not tell the Dawnguard this.

65) The laws of physics do not apply to the Greybeards.

66) The Greybeards do not know what happened to the Dwemer. We're old, not ancient.

67) Do not bring Paarthurnax followers as a snack. He does not find this amusing. Neither do the followers.

68) The Dragonborn does not shout at Skeevers.

69) Using invisibility potions to make the Greybeards believe that High Hrothgar is haunted by the ghost of Jurgen Windcaller is henceforth forbidden.

70) Drawing on Master Arngeir's face while he is meditating is also forbidden.

71) Thou shalt not steal the Greybeard's food.

72) Due to the actions of the previous Dragonborn, please do not bring Draugr into High Hrothgar. This rule also applies but is not limited to trolls, skeevers, deer, gargoyles, dragons that are not Paarthurnax, Paarthurnax himself, skeletons (especially those wearing Master Borri's robes, this was not amusing), vampires, werewolves, ice wraiths, and giants.

73) This also applies to hiding from said creatures inside High Hrothgar. Klimmek asks that you remember that you are not the only person who frequents the castle.

74) The Jarls have asked that you no longer use the Call Dragon shout within their cities' walls. Inciting a panic is viewed as a crime.

75) The Arch Mage has asked that you no longer use shouts on his students while on the bridge at the College of Winterhold.

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76) Klimmek has requested that you do not booby-trap the chest in which he leaves supplies.

77) Klimmek has also requested that you do not place bear traps buried in the snow on the 7000 steps.

78) The conference room of High Hrothgar is not to be used for throwing wild parties for your followers or any other individuals.

79) Please do not make camp in the courtyard.

80) If you lock the doors to the courtyard, please be certain that none of the Greybeards are outside. The weather is very cold on the Throat of the World, and we are already few in number.

81) Turning into a werewolf on the premises is severely frowned upon.

82) Master Borri has asked that you do not use him for target practice for archery and spell casting.

83) After an incident concerning the previous Dragonborn, we ask that you no longer use torches inside High Hrothgar.

84) Thou shalt not soul trap the Greybeards.

85) This also applies to Paarthurnax.

86) No drums, flutes, lutes, or any other instruments are allowed in High Hrothgar.

87) Shaving the Greybeards while they sleep/meditate is forbidden.

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Whirlwind Sprint
(0002f7ba)
The Thu'um rushes forward, carrying you in its wake with the speed of a tempest.
Thu'um
WULD

Wuld
Whirlwind

N4

Nah
Fury

KEST

Kest
Tempest

ID
0002f7bb0002f7bc0002f7bd
EffectsRechargeSpell ID
WuldRange: ~50 feet200002f7be
Wuld NahRange: ~75 feet250002f7bf
Wuld Nah KestRange: ~100 feet350002f7c0
Locations
  • High Hrothgar (during The Way of the Voice)
  • Volskygge (atop the hill)
Volsung rising from his sarcophagus in front of the word wall in Volskygge

Whirlwind Sprint is a shout that causes you to rush forward at great speed. It can be used even if you are overencumbered.

This shout carries you horizontally, so do not use it to go down slopes; you will find yourself in mid-air when the sprint ends.

Related Quests[edit]

  • Tending the Flames: Unveil the truth about a deceitful King and become a member of the Bards College.
  • The Horn of Jurgen Windcaller: Retrieve a Greybeard artifact from Ustengrav.
  • The Way of the Voice: Meet the Greybeards.
  • Volskygge: Climb your way to the evil of Volskygge.

Possible Uses[edit]

  • Charging a distant archer/mage.
  • Escaping a much stronger enemy.
  • Jumping to an area enemies cannot reach in order to hit them with ranged attacks without retaliation.
  • Escaping from various glitches that cause you to get stuck in the scenery.
  • Faster travel, particularly when overencumbered.
  • If you hold an object against any locked door or hidden path to another cell and use Whirlwind Sprint, you will jump into the holding space behind the door or path. There is no way back except by use of the console, or if the lock is actually pickable. This glitch is best used on doors blocking access through to the same cell, (i.e., no loading screens normally required).
  • Bypass floor traps and triggers, and avoid swinging blades.

Hidden Areas[edit]

There are many hidden areas that are only accessible via this shout (or the Vampire Lord's Bats power). This is only a list of places where valuable loot can be found.

  • Ansilvund: Outside Ansilvund is a tower. From the rocks above the entrance to Ansilvund it is possible to jump to the top of the tower and access a high-leveled chest.
  • Ustengrav: In Ustengrav Depths above the waterfall, there is a series of broken pillars that can be used to access a hidden room with a skeleton and some leveled potions.
  • Yngvild: Midway through the caves there is a large circular shaft with a central column; behind the column is a locked chest.
  • Nchuand-Zel: In the Nchuand-Zel Excavation Site, there is a large, egg-shaped room at the west end of the local map just before you encounter the first spider. In the northwest corner of this room, you can jump up onto a wooden structure, then climb up the rocks sticking out of the wall. Once at the top, use Whirlwind Sprint to cross over to the crippled stonework ledge for a small unlocked chest.
  • Shroud Hearth Barrow: In the last area in Shroud Hearth Depths, to the left of the word wall, there is a collapsed bridge that leads to several items.
  • Reachwater Rock: There is a chest on the ledge of the main chamber opposite the entrance to the crypt.

Notes[edit]

  • The two-word version of this shout gives you the highest amount of distance traveled per second of recharge time. To elaborate, the one-word version allows you to travel 2.5 feet per second of recharge, the two-word version grants the best distance of 3 feet per second of recharge, while the three-word version provides a slightly shorter distance of 2.85 feet per second of recharge.
  • While there are three word wall texts for this shout, only two of them will appear in any single game; the Greybeards will teach you one of the words.
  • If used while swimming, upon exiting the water, or jumping, as with all shouts, Whirlwind Sprint will immediately activate. This allows for a quick boost should you jump out of water, sending you the normal distance in whatever direction you are facing when you exit the water.
    • This also may cause undesired effects if you unintentionally use it and exit the water. To counteract this, just before exiting, simply jump in the opposite direction you intend to go.

Word Wall Translations[edit]

Thu'umWord WallTranslation
Transliteration
WuldHET NOK KOPR1N DO
WYNJOLF F1L WULD WEN
V3NT1S TUZ V9 Z2M L4VU
DO R4GRON OG3M
Here lies [the] body of
Wynjolf the Whirlwind whose
shining blade cut through an army
of gods-bind Orcs.
HET NOK KOPRaaN DO
WYNJOLF FaaL WULD WEN
ViiNTaaS TUZ Vey ZeiM LahVU
DO RahGRON OGiiM
NahNONVUL BRON D4M1N D1R
ROT DO FIN FOD3Z BORM4
OBLIVION L8ST NID N4 MED
SP1N V4DIN B9N
Noble Nord, remember these
words of the Hoar Father -
Oblivion hath no fury like
[a] shield maiden scorned.
NONVUL BRON DahMaaN DaaR
ROT DO FIN FODiiZ BORMah
OBLIVION LooST NID Nah MED
SPaaN VahDIN BeyN
KestBEKKHILD W4L1N QETHSEGOL
4MUL3 V4RUKT EYOLF WEN
V9SUN LOS SIZ1N KO VUL
KEST KO OK1Z DO LUV
Bekkhild raised [this] stone
[in her] husband's memory, Eyolf, whose
ship was lost in [a] dark
tempest in [the] Sea of Tears.
BEKKHILD WahLaaN QETHSEGOL
ahMULii VahRUKT EYOLF WEN
VeySUN LOS SIZaaN KO VUL
KEST KO OKaaZ DO LUV

Bugs[edit]

  • When using Whirlwind Sprint in certain ruins and dungeons, it is possible to clip through a stationary object and become trapped behind it. For instance, using Whirlwind Sprint near a bookshelf or cupboard will cause you to travel behind it and be unable to move out of that location.
    • Using the console command tcl will allow you to move back into the movable area.
  • Sometimes when this shout is used, the sound effect of your character shouting will be delayed until you finish dashing.
  • If you are over-encumbered and have a weapon equipped and sheathed, using Whirlwind Sprint while in third-person mode and immediately unsheathing your weapon will cause you to move extremely fast for a short time in whatever direction you are facing while shouting. This may drop your framerate on low-end systems as you travel a great distance. (This bug also works while not over-encumbered but the effect is not nearly as pronounced nor as long-lasting.)
  • After learning the first word of this shout from the Greybeards, but before they bow and give you the knowledge to use it, you can enter the menu and unlock it yourself with one of your own dragon souls. If you do this, the second word will be prematurely unlocked once you do absorb their knowledge.
Standard Shouts
Animal Allegiance •Aura Whisper •Become Ethereal •Call Dragon •Call of Valor •Clear Skies •Disarm •Dismay •Dragonrend •Elemental Fury •Fire Breath •Frost Breath •Ice Form •Kyne's Peace •Marked for Death •Slow Time •Storm Call •Throw Voice •Unrelenting Force •Whirlwind Sprint
Dawnguard Shouts
Dragonborn Shouts
Battle Fury •Bend Will •Cyclone •Dragon Aspect
Non-Player Shouts
Dragon Storm Call •Ice StormDBPhantom Form •ResurrectionShout •Soul Cairn SummonDGSteam Breath •Vile Vapor
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